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AI Insights · Timothy · July 2022

Top 5 Slime Games Performance in New Zealand Q2 2022

Explore the performance of the top 5 slime games on a unified platform in New Zealand during Q2 2022. Discover trends in weekly downloads, revenue, and active user metrics.

Top 5 Slime Games Performance in New Zealand Q2 2022

In the second quarter of 2022, the top slime games in New Zealand exhibited varied performance trends across weekly downloads, revenue, and active users. Here’s a detailed look at how each app fared during this period, based on data from Sensor Tower.

Goo: Slime simulator, ASMR from Exomind LTD experienced a noticeable decline in its weekly revenue, starting at around $79 and ending the quarter at approximately $6. Weekly downloads also saw a significant drop, beginning with 246 downloads in late March and plummeting to nearly zero by the end of June. Active users peaked at around 2.4K at the start of the quarter, gradually decreasing to approximately 1.7K by the end.

Fluid Simulation by Pavel Dobryakov showed some fluctuations in revenue, reaching a high of about $94 in mid-April but dropping to around $5 by the end of June. Weekly downloads remained relatively stable, averaging between 40 and 90 downloads per week. Active users started the quarter at approximately 259, with a slight decrease to about 198 by the end.

Super Slime Simulator from Dramaton LTD saw a steady increase in weekly downloads, peaking at over 2.1K in mid-April and maintaining a consistent level above 1K throughout the quarter. The app's weekly revenue varied, peaking at around $31 in mid-June. Active users showed a significant increase, starting at approximately 4.5K and reaching over 6.2K in mid-April before stabilizing around 4.2K by the end of the quarter.

Girls Slime Simulator Games by Time Out Apps Inc had minimal weekly downloads, with occasional spikes, such as 14 downloads in mid-April and 10 in late June. Weekly revenue remained low, fluctuating between $4 and $37. The active user count was negligible, with only a few weeks registering any activity.

World of Slime Simulator Games from Solid Apps INC showed modest weekly downloads, with a peak of 55 in mid-April. Revenue was also minimal, peaking at $51 in early May but dropping to zero towards the end of the quarter. Active users were sparse, with occasional increases, such as 40 users in late May.

For more detailed insights and data on these apps, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022